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Infantry

Only unit that can take over buildings.

Basic foot soldier. Use them to capture Resouces and Control Points.

Unit

Cost70
Hitpoints50
Shots Per Turn3.0
Vision2
Min. Range1
Max. Range2

Movement

Barrier0
Crater2.0
Highway3.0
Open3.0
Road3.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal5-10
[Avg: 22.5]
4-6
[Avg: 15.0]
4-6
[Avg: 15.0]
4-6
[Avg: 15.0]
0%
Veteran6.25-12.5
[Avg: 28.1]
5-7.5
[Avg: 18.8]
5-7.5
[Avg: 18.8]
5-7.5
[Avg: 18.8]
15%
Legend7.5-15
[Avg: 33.8]
6-9
[Avg: 22.5]
6-9
[Avg: 22.5]
6-9
[Avg: 22.5]
25%


Heli

Devastating to ground units.

Huge damage against all ground vehicles and Infantry. Can't shoot other aircraft.

Unit

Cost165
Hitpoints125
Shots Per Turn3.0
Vision3
Min. Range1
Max. Range2

Movement

Barrier4.0
Crater4.0
Highway4.0
Open4.0
Road4.0
Water4.0

Damage

 InfantryGroundAirBuildingArmor
Normal18-22
[Avg: 60.0]
20-24
[Avg: 66.0]
0-0
[Avg: 0.0]
18-22
[Avg: 60.0]
0%
Veteran22.5-27.5
[Avg: 75.0]
25-30
[Avg: 82.5]
0-0
[Avg: 0.0]
22.5-27.5
[Avg: 75.0]
15%
Legend27-33
[Avg: 90.0]
30-36
[Avg: 99.0]
0-0
[Avg: 0.0]
27-33
[Avg: 90.0]
25%


Transport

Unit

Cost70
Hitpoints100
Shots Per Turn4.0
Vision3
Min. Range1
Max. Range2

Movement

Barrier0
Crater4.0
Highway6.0
Open5.0
Road6.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal8-12
[Avg: 40.0]
4-6
[Avg: 20.0]
4-6
[Avg: 20.0]
4-6
[Avg: 20.0]
0%
Veteran10-15
[Avg: 50.0]
5-7.5
[Avg: 25.0]
5-7.5
[Avg: 25.0]
5-7.5
[Avg: 25.0]
15%
Legend12-18
[Avg: 60.0]
6-9
[Avg: 30.0]
6-9
[Avg: 30.0]
6-9
[Avg: 30.0]
25%


Armored Transport

Unit

Cost70
Hitpoints100
Shots Per Turn4.0
Vision3
Min. Range1
Max. Range2

Movement

Barrier0
Crater4.0
Highway6.0
Open5.0
Road6.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal8-12
[Avg: 40.0]
4-6
[Avg: 20.0]
4-6
[Avg: 20.0]
4-6
[Avg: 20.0]
0%
Veteran10-15
[Avg: 50.0]
5-7.5
[Avg: 25.0]
5-7.5
[Avg: 25.0]
5-7.5
[Avg: 25.0]
15%
Legend12-18
[Avg: 60.0]
6-9
[Avg: 30.0]
6-9
[Avg: 30.0]
6-9
[Avg: 30.0]
25%


Artillery

Massive ranged damage against ground.

Can shoot from behind mountains and trees if another unit provides vision. Good in combination with a Recon unit. Shoots twice per turn.

Unit

Cost125
Hitpoints75
Shots Per Turn2.0
Vision1
Min. Range2
Max. Range5

Movement

Barrier0
Crater1.0
Highway3.0
Open2.0
Road2.5
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal12-18
[Avg: 30.0]
30-35
[Avg: 65.0]
0-0
[Avg: 0.0]
35-40
[Avg: 75.0]
0%
Veteran15-22.5
[Avg: 37.5]
37.5-43.75
[Avg: 81.2]
0-0
[Avg: 0.0]
43.75-50
[Avg: 93.8]
15%
Legend18-27
[Avg: 45.0]
45-52.5
[Avg: 97.5]
0-0
[Avg: 0.0]
52.5-60
[Avg: 112.5]
25%


Light Tank

Inexpensive and fast.

Covers ground faster than the Heavy Tank. Shoots five times per turn.

Unit

Cost100
Hitpoints130
Shots Per Turn5.0
Vision3
Min. Range1
Max. Range3

Movement

Barrier0
Crater3.5
Highway6.0
Open4.0
Road5.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal4-6
[Avg: 25.0]
8-10
[Avg: 45.0]
0-0
[Avg: 0.0]
7-11
[Avg: 45.0]
0%
Veteran5-7.5
[Avg: 31.2]
10-12.5
[Avg: 56.2]
0-0
[Avg: 0.0]
8.75-13.75
[Avg: 56.2]
15%
Legend6-9
[Avg: 37.5]
12-15
[Avg: 67.5]
0-0
[Avg: 0.0]
10.5-16.5
[Avg: 67.5]
25%


Fighter

Very fast. Good against Infantry and air.

Fastest unit available. Effective against Heli units.

Unit

Cost150
Hitpoints100
Shots Per Turn3.0
Vision4
Min. Range1
Max. Range3

Movement

Barrier6.0
Crater6.0
Highway6.0
Open6.0
Road6.0
Water6.0

Damage

 InfantryGroundAirBuildingArmor
Normal9-11
[Avg: 30.0]
13-15
[Avg: 42.0]
13-15
[Avg: 42.0]
13-15
[Avg: 42.0]
0%
Veteran11.25-13.75
[Avg: 37.5]
16.25-18.75
[Avg: 52.5]
16.25-18.75
[Avg: 52.5]
16.25-18.75
[Avg: 52.5]
15%
Legend13.5-16.5
[Avg: 45.0]
19.5-22.5
[Avg: 63.0]
19.5-22.5
[Avg: 63.0]
19.5-22.5
[Avg: 63.0]
25%


Recon

Fast scout unit with great vision.

Longest vision on the battlefield. Great for scoping out enemy units. Strong against Infantry.

Unit

Cost60
Hitpoints75
Shots Per Turn4.0
Vision5
Min. Range1
Max. Range2

Movement

Barrier0
Crater4.0
Highway6.0
Open5.0
Road6.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal8-12
[Avg: 40.0]
4-6
[Avg: 20.0]
4-6
[Avg: 20.0]
4-6
[Avg: 20.0]
0%
Veteran10-15
[Avg: 50.0]
5-7.5
[Avg: 25.0]
5-7.5
[Avg: 25.0]
5-7.5
[Avg: 25.0]
15%
Legend12-18
[Avg: 60.0]
6-9
[Avg: 30.0]
6-9
[Avg: 30.0]
6-9
[Avg: 30.0]
25%


Anti-Air Halftrack

Best against air units.

A ground vehicle with long range to provide air cover for your forces.

Unit

Cost100
Hitpoints100
Shots Per Turn3.0
Vision3
Min. Range1
Max. Range4

Movement

Barrier0
Crater2.5
Highway5.0
Open3.0
Road4.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal4-6
[Avg: 15.0]
4-6
[Avg: 15.0]
20-24
[Avg: 66.0]
4-6
[Avg: 15.0]
0%
Veteran5-7.5
[Avg: 18.8]
5-7.5
[Avg: 18.8]
25-30
[Avg: 82.5]
5-7.5
[Avg: 18.8]
15%
Legend6-9
[Avg: 22.5]
6-9
[Avg: 22.5]
30-36
[Avg: 99.0]
6-9
[Avg: 22.5]
25%


Heavy Tank

Juggernaut of the battlefield.

Toughest mechanical ground unit available. Slower than Light Tank but deals twice as much damage per shot.

Unit

Cost160
Hitpoints210
Shots Per Turn3.0
Vision3
Min. Range1
Max. Range3

Movement

Barrier0
Crater2.5
Highway5.0
Open3.0
Road4.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal8-12
[Avg: 30.0]
18-22
[Avg: 60.0]
0-0
[Avg: 0.0]
15-18
[Avg: 49.5]
0%
Veteran10-15
[Avg: 37.5]
22.5-27.5
[Avg: 75.0]
0-0
[Avg: 0.0]
18.75-22.5
[Avg: 61.9]
15%
Legend12-18
[Avg: 45.0]
27-33
[Avg: 90.0]
0-0
[Avg: 0.0]
22.5-27
[Avg: 74.2]
25%