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Heinzel
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Post subject: Eject/Abandon Posted: Fri Apr 23, 2010 7:12 pm |
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Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
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I just started playing today and played a few matches . I won about 5 games  and then another friend of me started playing and i lost 2 times against him . It was because he always used eject on my Heli Hero or Long Range Heli thing and they turned into his infantry . I think this card is kinda overpowered cause it only costs 80 g you get an infantry and you can destroy an enemy air unit , if you arent prepared with aa . I would like to hear your oppinion about eject  And can you destroy enemy ground units with abandon too??? Since that would be really strong , too. It was not used against me yet so i dont know . Hope anybody can tell me 
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Last edited by Heinzel on Fri Apr 23, 2010 7:36 pm, edited 1 time in total.
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Bubbles
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Post subject: Re: Eject Posted: Fri Apr 23, 2010 7:34 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Heinzel wrote: I just started playing today and played a few matches . I won about 5 games  and then another friend of me started playing and i lost 2 times against him . It was because he always used eject on my Heli Hero or Long Range Heli thing and they turned into his infantry . I think this card is kinda overpowered cause it only costs 80 g you get an infantry and you can destroy an enemy air unit , if you arent prepared with aa . I would like to hear your oppinion about eject  It's a very useful strategy, but it teaches you to always have 2 or 3 AA layin around. Though it's a cool card, it costs 80g -- 10 more than normal infantry, which i personally think costs too much in itself. But to say that most infantry (spawn, not buff) cards are cheaper than normal infantry's cost, this card is balanced well enough
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Heinzel
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Post subject: Re: Eject Posted: Fri Apr 23, 2010 7:38 pm |
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Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
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Quote: It's a very useful strategy, but it teaches you to always have 2 or 3 AA layin around. Though it's a cool card, it costs 80g -- 10 more than normal infantry, which i personally think costs too much in itself. But to say that most infantry (spawn, not buff) cards are cheaper than normal infantry's cost, this card is balanced well enough Even if you have to pay 10 g more than normal infantry you still can destroy an enemys air unit and thats kinda strong isnt it???
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Bubbles
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Post subject: Re: Eject/Abandon Posted: Fri Apr 23, 2010 9:43 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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infantry damage isnt good at all unless with a buff card, so no, it isn't OP at all.
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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solid
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Post subject: Re: Eject/Abandon Posted: Fri Apr 23, 2010 10:25 pm |
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Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
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Stumblebee
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Post subject: Re: Eject/Abandon Posted: Fri Apr 23, 2010 10:35 pm |
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Joined: Sun Apr 11, 2010 9:15 pm Posts: 222 Location: In ur base, killin ur doodz
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Woah woah woah holy shit. Wait what?
So if he clicks an air unit of YOURS
THEY turn into an infantry?!
That's MAJOR.
_________________
 Career Highlights Defeated Solid 1v1 Sealed Tournament Win
Last edited by Stumblebee on Fri Apr 23, 2010 11:00 pm, edited 1 time in total.
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Cooldown
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Post subject: Re: Eject/Abandon Posted: Fri Apr 23, 2010 11:00 pm |
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Joined: Wed Jan 06, 2010 3:58 pm Posts: 564
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Uh wow, I was not aware that this was possible. Reporting this to the team now. Thanks for the notification Heinzel!
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fewar
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Post subject: Re: Eject/Abandon Posted: Sat Apr 24, 2010 12:42 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Bubbles please read properly before you respond  Packs for cards contest is over If this is really working this way, then no air units in todays tourney for me.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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solid
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Post subject: Re: Eject/Abandon Posted: Sat Apr 24, 2010 1:08 am |
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Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
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Bubbles
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Post subject: Re: Eject/Abandon Posted: Sat Apr 24, 2010 8:57 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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fewar wrote: Bubbles please read properly before you respond  Packs for cards contest is over If this is really working this way, then no air units in todays tourney for me. you mean Packs for Posts?  Yeah sorry guys, i misunderstood what he was saying. I thought the card worked fine and he was saying it was OP to be able to spawn an infantry from HIS unit that could take out the enemy air unit(s).
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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