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dojadoug
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Sun Jan 08, 2012 2:40 pm |
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Joined: Mon Nov 08, 2010 10:33 pm Posts: 245
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When you are playing campaign, the following will result in a crash: 1) During deck selection, click on the button to modify deck. 2) Minimize the modify deck window. 3) Click on the button to modify deck. 4) Attempt to modify your deck. Not sure if this also applies to matchmaking, private games, and tournaments, but it likely does. This may not occur much but its still a bug that should be fixed. 
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ice9
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Sun Jan 08, 2012 6:00 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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dojadoug wrote: When you are playing campaign, the following will result in a crash: 1) During deck selection, click on the button to modify deck. 2) Minimize the modify deck window. 3) Click on the button to modify deck. 4) Attempt to modify your deck. Not sure if this also applies to matchmaking, private games, and tournaments, but it likely does. This may not occur much but its still a bug that should be fixed.  I had a similar bug happen during a tournament. Got 2 crashes and played the round with no cards.
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Bubbles
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Sun Jan 08, 2012 7:36 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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updated
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Rothmorthau
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Sun Jan 08, 2012 10:43 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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Not a very big bug but there is no music on the login screen. Music only starts once you log in to the game.
I don't know if this is intended or not, so I figured I would mention it.
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dojadoug
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Mon Jan 09, 2012 4:00 pm |
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Joined: Mon Nov 08, 2010 10:33 pm Posts: 245
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I know this glitch has already been reported for missing one card, but when open a pack sometimes the first two cards images are missing.
P.S. Can somebody help me with posting an image. There is another bug that's kinda hard to describe in words. On other forums I'm able to post images easily but for some reason I have trouble on Battle Dex.
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Bubbles
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Mon Jan 09, 2012 7:24 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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dojadoug wrote: On other forums I'm able to post images easily but for some reason I have trouble on Battle Dex. Details? Ive never had an issue. be aware that some forums here have attachments turned off, but other than that..
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Rothmorthau
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Mon Jan 09, 2012 9:27 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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When you have 7 or more buffs on a unit the icons get cut off. The 7th icon only shows half of the icon.
Occurred with Squad Leader + Air Tech + Air Overhaul + Veteran Status
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Rothmorthau
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Mon Jan 09, 2012 11:58 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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I noticed that the total number of cards is incorrect on the inventory screen. There are a total of 190 cards but the client says there is only 184. The number of cards that the player owns is correct though. 23 Enlist 33 Buff 15 Heal 9 Merc 8 Hero 12 Damage/Armor 23 Movement 12 Vision 17 Super Buff 17 Debuff 21 Special Total = 190 Also the Awards Earned [ # / 31 ] doesn't take into account the death dealer awards that are included below it. There are 35 total awards. (Side note: It is going to be near impossible to get Transport Hunter: Gold  ) On the award screen the "reserve clock" section should say seconds or extra seconds. In the inventory "view cards" screen, troop transport is not in alphabetical order for some reason in the movement section. Discount units are not alphabetized correctly. Heroes need to switch Light Tank Hero and Recon Hero to be alphabetized correctly. Debuffs need to switch Immobilize Any and Immobilize Ground to be alphabetized correctly. For some reason the text for Fighter Hero now says "damager" instead of damage. When playing the final mission of the campaign issues arise due to the VP required being 100. The value at the top right shows that you only need 10 VP to win ( because it is only showing the first 2 digits of 100) and also it is impossible to tell how many victory points the computer has because it shows it as 8/100 even if it is 18/100 or 28/100 etc. When selecting the HQ to purchase units and hovering over a unit type, the HP listed on the right currently gets cut off because it is listing HP as 0/210 instead of just 210. When clicking on a Light Troop Transport It does not show the name in the menu on the right. For example it will say "Armored Transport" when you click on one, but it does not have anything at all there for light troop transport. Merc Anti-Air Halftrack is too long for the selected menu on the right during a game. It gets cut off on both sides. Consider changing it to Merc Anti-Air.
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HighVibes
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Tue Jan 10, 2012 6:39 pm |
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Joined: Mon Nov 15, 2010 5:50 am Posts: 227 Location: Barcelona
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Not sure if this has happened to others or been addressed yet, but...
At game start, if I try to choose a different deck, the screen goes immediately black, freezes on me 100% of the time. So at the moment, constructed is not possible for me in any format.
_________________ +HighVibes
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Rothmorthau
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Tue Jan 10, 2012 8:18 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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I tried to use a medic on an infantry that I had used special forces on and I received this error message:
unable to apply Medic card: invalid unit type for card.
This is a repeatable bug and occurs even without the special forces buff. When using medic it looks like it is going to work until the turn is submitted and then it gives the error message.
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