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Rothmorthau
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Sun Apr 22, 2012 7:39 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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I also noticed that "Minor Overhaul" is healing for 7hp instead of 5hp each turn.
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Bubbles
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Sun Apr 22, 2012 9:29 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Rothmorthau wrote: Wouldn't be a problem if you could load replays from within the client though  One of our biggest/most important projects coming up (hopefully)!  I'll remind dagnor about this after he fixes the Coop queue system Rothmorthau wrote: I also noticed that "Minor Overhaul" is healing for 7hp instead of 5hp each turn. Was it 5 or 7 originally? I changed it back to 5, but if it's 7 I can change it. It's a really quick and easy fix 
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Rothmorthau
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Tue May 01, 2012 8:05 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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Veteran and Legendary status icons are not showing up properly above units in the current release.
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Bubbles
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Tue May 01, 2012 9:49 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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I see them fine. I just played Boot Camp, bought an AA, and promoted him with cards and it showed up normally
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Rothmorthau
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Tue May 01, 2012 10:43 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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Bubbles
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Wed May 02, 2012 6:45 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Ah i see! Thanks, I'll put this on the bug server
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Rothmorthau
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Wed May 02, 2012 7:40 pm |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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Kills/Losses doesn't seem to work occasionally. Here is a screenshot from a single player training mission, it says I have 4 losses while the computer has 0 kills. I did not lose any units so the problem is with adding losses that never occurred. Attachment:
Kill Loss Issue.png [ 175.02 KiB | Viewed 203 times ]
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Bubbles
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Wed May 02, 2012 10:00 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Could they have died from card effects? Minor/major artillery, death march, etc
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Rothmorthau
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Thu May 03, 2012 6:47 am |
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Joined: Fri Dec 03, 2010 3:56 pm Posts: 368 Location: Kent, Ohio
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No. It was training mission one, which is very easy and very short. I definitely did not lose any units. I did not have any self damaging cards in my deck and the computer can't use cards.
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Bubbles
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Post subject: Re: BDex v2 Beta: Issues/Bugs Posted: Thu May 03, 2012 6:48 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Rothmorthau wrote: No. It was training mission one, which is very easy and very short. I definitely did not lose any units. I did not have any self damaging cards in my deck and the computer can't use cards. K, I will report this to the bugs server
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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