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 Post subject: New Card Ideas: Heroes
PostPosted: Mon Mar 14, 2011 5:36 am 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
This was by far the hardest of the normal categories to make new ideas for.

Name: Minelayer Hero
Duration: 4 turns
Cost: 150g
Text: Temporarily place a Minelayer Hero next to any friendly unit for 4 turns. It places a land mine on any hex it moves out of.

[As a normal Light Tank unit but with 2 movement]

Name: Spy Plane Hero
Duration: Permanent
Cost: 175g
Text: Place a Spy Plane Hero in your starting area. It has higher movement and vision than a regular Fighter unit. It can see hidden units. This unit is camouflaged and cannot fire.

Name: Troop Transport Hero
Duration: Permanent
cost: 150g
Text: Place a Troop Transport Hero in your starting area. It has higher HP, vision, range, movement, and damage than a regular Transport unit. It can see hidden units. Unloads a Special Forces Infantry unit.

Name: Juggernaut Hero
Duration: Permanent
Cost: 225g
Text: Place Juggernaut Hero in your starting area. It has higer HP and Armor than a regular Heavy Tank unit.

[350hp and 20% armor. At least he doesn't do extra damage.]

Name: Hybrid Hero
Duration: Permanent
Cost: 210g
Text: Place Hybrid Hero in your starting area. It gets 3 AA attacks and 3 Heavy Tank attacks each round.

[Movement and HP as regular Heavy Tank unit. This unit attacks as if it were 2 separate units, but moves like 1 unit.]

Name: Sniper Hero
Duration: 4 rounds
Cost: 125g
Text: Temporarily place Sniper Hero next to any friendly unit for 4 turns. It has higher HP, Vision, Range, and Damage than a regular Infantry unit. It has camouflage, can see hidden units, and is immobilized. This unit can shoot while camouflaged.

[More damage than a normal sniper]


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