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 Post subject: New Card Ideas: Movement cards
PostPosted: Sun Feb 27, 2011 9:34 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Name: Reposition
Type: Movement
Cost: 0g
Text: Move a friendly mechanical unit exactly one hex. Must end in a space that unit can typically occupy.

Name: Reposition 2
Type: Movement
Cost: 35g
Text: Move a friendly mechanical unit exactly two hexes. Must end in a space that unit can typically occupy.

[Island paradise tree skip!?]

Name: Reposition 3
Type: Movement
Cost: 50g
Text: Move a friendly mechanical unit exactly three hexes. Must end in a space that unit can typically occupy.

Name: Airdrop Light Tank
Type: Movement
Cost: 130g
Text: Place a Light Tank unit adjacent to a friendly air unit.

Name: Airdrop AA
Type: Movement
Cost: 130g
Text: Place an AA unit adjacent to a friendly air unit.

Name: Airdrop Heavy Tank
Type: Movement
Cost: 190g
Text: Place a Heavy Tank unit adjacent to a friendly air unit.

Name: Airdrop Artillery
Type: Movement
Cost: 155g
Text: Place an Artillery unit adjacent to a friendly air unit.

Name: Airdrop Recon
Type: Movement
Cost: 90g
Text: Place a Recon unit adjacent to a friendly air unit.

Name: Strategic Redeployment
Type: Movement
Cost: 25g
Text: Evacuate one unit to a hex adjacent to a control point that you control.

Name: Strategic Redeployment 2
Type: Movement
Cost: 60g
Text: Evacuate two units to hexes adjacent to a control point that you control.

Name: Strategic Redeployment 3
Type: Movement
Cost: 85g
Text: Evacuate three units to hexes adjacent to a control point that you control.

Name: All-Terrain Vehicle
Type: Movement
Cost: 30g
Text: Ground mechanical unit now has ability to travel up and down elevation.

Name: Hitch a Ride
Type: Movement
Cost: 120g
Text: Place an infantry unit adjacent to a ground mechanical unit.

Name: Hitch a Ride 2
Type: Movement
Cost: 200g
Text: Place two infantry units adjacent to a ground mechanical unit.

Name: Deploy Ranger
Type: Movement
Cost: 175g
Text: Place an Infantry unit next to a friendly ground mechanical unit with +1 hex movement, +40% armor, +100% Firepower, +1 vision and +1 range.


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 Post subject: Re: New Card Ideas: Movement cards
PostPosted: Mon Feb 28, 2011 7:33 am 
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Joined: Mon Nov 15, 2010 5:50 am
Posts: 227
Location: Barcelona
How about this...

Name: Airlift1 + Evac 1, aka: Double Duty
Type: Movement
Cost: 100g
Text: Transport one mechanical ground adjacent to a friendly unit. Evacuate same friendly unit to a friendly starting area.

Ultra Rare or Premium

_________________
+HighVibes


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 Post subject: Re: New Card Ideas: Movement cards
PostPosted: Mon Feb 28, 2011 11:12 am 

Joined: Sat Apr 24, 2010 8:03 pm
Posts: 355
want some one read my new ideers ? and comit

_________________
it came a time i controled the full world
but today i must first win vs my cat to controled the house
shit the cat win


iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind


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