OR REGISTER
Register    FAQ    Search


Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Headquarters Debuffs
PostPosted: Sat Feb 05, 2011 5:33 pm 
User avatar

Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Name: Dilute Ground Fuel
Type: Debuff
Cost: 80g
Duration: 3 rounds
Text: Cause all ground mechanical units produced from a headquarters to have -50% movement for 2 rounds after being produced.

Name: Dilute Air Fuel
Type: Debuff
Cost: 80g
Duration: 3 rounds
Text: Cause all air units produced from a headquarters to have -50% movement for 2 rounds after being produced.

Name: Poison the Water Supply
Type: Debuff
Cost: 80g
Duration: 3 rounds
Text: Cause all Infantry units produced from a headquarters to have -50% movement for 2 rounds after being produced.

Name: Jam Their Frequency
Type: Debuff
Cost:10g
Duration: Permanent
Text: Cause a headquarters to no longer provide vision.

Name: Hack Their Frequency
Type: Debuff
Cost: 45g
Duration: 3 rounds
Text: Cause a headquarters to provide vision to you.

Name: Constrict Deployment
Type: Debuff
Cost: 35g
Duration: 4 rounds
Text: Units deployed from a headquarters may only be placed on starting area hexes directly adjacent to the headquarters.

Name: Agent on the Inside
Type: Debuff
Cost: 135g
Duration: 1 round
Text: Gain control of the first unit produced from a headquarters.


Top
 OfflineProfile  
 Post subject: Re: Headquarters Debuffs
PostPosted: Sat Feb 05, 2011 5:53 pm 
Moderator
Moderator
User avatar

Joined: Fri Apr 23, 2010 6:13 pm
Posts: 988
Very good ideas, I like them and support the idea, both of buffs and debuffs! Maybe for expansion?

_________________
"You're fine. Next time just don't stop their attacks with your face. - Effit"
Hardstyle 'till I die! You make this shit go down you are DECIBEL!


Top
 OfflineProfile  
 Post subject: Re: Headquarters Debuffs
PostPosted: Sun Feb 06, 2011 12:41 am 
Moderator
Moderator
User avatar

Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
Schlumpfi wrote:
Very good ideas, I like them and support the idea, both of buffs and debuffs! Maybe for expansion?

couldnt have said it better myself

_________________
Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.


Top
 OfflineProfile  
 Post subject: Re: Headquarters Debuffs
PostPosted: Sun Feb 06, 2011 1:54 am 
User avatar

Joined: Tue Nov 23, 2010 12:08 pm
Posts: 61
THESE IDEAS ARE SO GOOD

Love them all except Hack the Frequency cuz wouldn't it be a bit unfair to know the units hes enlisted?
2nd problem is the card wouldn't be used on maps like crossfire and such because the the units would be enlisted on the sides and only a few in the middle.


Again I love ALL of these except "Hack the Frequency"

_________________
Me: GIVE ME MY LIFE BACK BATTLEDEX
BattleDex: Silly random ...THIS IS YOUR LIFE!!!!
Me =o.....
BattleDex: .....wanna go play some battledex?
Me: Sure =D


Top
 OfflineProfile  
 Post subject: Re: Headquarters Debuffs
PostPosted: Mon Feb 07, 2011 9:32 am 

Joined: Mon Nov 29, 2010 12:57 pm
Posts: 64
mm.. these do give a base rush to much advantage i think, esp the one that only allows units to be build adj to the hq, block those hexes and ye are set.


Top
 OfflineProfile  
Display posts from previous:  Sort by  
Reply to topic  [ 5 posts ] 

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

©2009 Bandera Games LLC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group