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 Post subject: Hezzu's card ideas
PostPosted: Thu Nov 18, 2010 2:27 pm 
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Posts: 59
Location: Finland, Helsinki
Tracer dart (debuff)
Description: Attach a tracer dart on an enemy mechanical unit, this units location will be visible for 3 turns (The unit would be seen as "fogged", you see it's location, not what it sees)

Barbed wire
Description: Place barbed wire(s) next to friendly units, blocks Infantry units only (Could be destroyed with vehicles?)

Camoflage vehicle
Description: Add camoflage on friendly vehicle making it immobile, Lasts 3 turns (Good for keeping units untargeted)

Shock trooper
Description: Place a infantry unit next to a friendly ground vehicle

Mercenary Shock trooper
Description: Place a infantry unit next to a friendly ground vehicle, lasts 5 turns

Mercenary Para trooper
Description: Place a infantry unit next to a friendly air unit, lasts 5 turns

Bombing run
(A different version of Minor and Major Artillery cards)
Description: Select a line of hexes to be bombed. (Would say 3-4hexes only in one direction like placing mines, but allow only for a straight line in the selected direction.)

Nerve gas
Description: Place nerve gas to [2-4] hexes for 3 turns, All infantry units entering it will loose 10hp per turn for 3 turns.

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Last edited by Hezzu on Sun Dec 12, 2010 1:31 pm, edited 5 times in total.

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 Post subject: Re: New card ideas
PostPosted: Fri Nov 19, 2010 11:34 am 
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Location: Finland, Helsinki
Could someone of the moderators move this topic to the cards chat section ty...

Also, I'm asking: Is it possible to design a card's images for you guys to use? (If it passes the inspection)

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 Post subject: Re: New card ideas
PostPosted: Fri Nov 19, 2010 1:42 pm 
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Hezzu wrote:
Also, I'm asking: Is it possible to design a card's images for you guys to use? (If it passes the inspection)


I would love to see a cool design. Can you make an example?


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 Post subject: Re: New card ideas
PostPosted: Sat Nov 20, 2010 1:31 pm 
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I'll start working :] (Thinking of something like the "Tunnel rats" In Vietnam as my first try.

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 Post subject: Re: Hezzu's card ideas
PostPosted: Tue Nov 23, 2010 8:25 am 
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so hows the artwork coming along? :)

Also, as for the cards:
-Tracer Dart i really like, but would need a nerf to where you can SEE where it is, but can't shoot it, or else it would be OP
-Tracer Dart's name needs to be changed because.. well a DART won't stick to a giant metal machine :P
-Camo for vehicles, though it has the imb debuff, it would still be OP because if you have an artillery, HT, or AA sittin out in the open, it can still fire all around
-Para Trooper reminds me of Mario :)
-There's actually card art already done for Barbed Wire, except, it LOOKS like it was made for the other way around! On the wire, there's a sign with a tank, and cross-bones under it

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 Post subject: Re: Hezzu's card ideas
PostPosted: Tue Nov 23, 2010 8:37 am 
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I like the trace dart. Bubbles whole point of this card is to be able to shoot at it.

Camo vehicle would be too op.

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 Post subject: Re: Hezzu's card ideas
PostPosted: Tue Nov 23, 2010 10:03 am 
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hm, i still think shooting at the tracer darted unit would be OP, but maybe not (this would have to be one of those "heroes are immune" cards then)

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 Post subject: Re: Hezzu's card ideas
PostPosted: Tue Nov 23, 2010 10:21 am 
Battle Dex Testing Team
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this would be used just on artileries, I dont see much use otherwise. And on artilery you can already use minor artilery if you have vision to kill it. So its just about balancing the price.

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 Post subject: Re: Hezzu's card ideas
PostPosted: Tue Nov 23, 2010 10:44 am 
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it would also be cool to use in other situations, like on a recon so you can get an idea on their vision

But that's a good point. How much should it cost then? 50g? more? less?

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 Post subject: Re: New card ideas
PostPosted: Tue Nov 23, 2010 1:35 pm 
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Location: Finland, Helsinki
Hezzu wrote:
I'll start working :] (Thinking of something like the "Tunnel rats" In Vietnam as my first try.

http://hezzusdoodles.blogspot.com/2010/11/pictures-for-battle-dex.html
http://hezzusdoodles.blogspot.com/2010/11/blog-post_24.html
I could keep improving this one... But, there's the link for what I was working on.

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