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Hezzu
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Post subject: Hezzu's card ideas Posted: Thu Nov 18, 2010 2:27 pm |
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Joined: Tue Nov 09, 2010 8:23 pm Posts: 59 Location: Finland, Helsinki
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Tracer dart (debuff) Description: Attach a tracer dart on an enemy mechanical unit, this units location will be visible for 3 turns (The unit would be seen as "fogged", you see it's location, not what it sees)
Barbed wire Description: Place barbed wire(s) next to friendly units, blocks Infantry units only (Could be destroyed with vehicles?)
Camoflage vehicle Description: Add camoflage on friendly vehicle making it immobile, Lasts 3 turns (Good for keeping units untargeted)
Shock trooper Description: Place a infantry unit next to a friendly ground vehicle
Mercenary Shock trooper Description: Place a infantry unit next to a friendly ground vehicle, lasts 5 turns
Mercenary Para trooper Description: Place a infantry unit next to a friendly air unit, lasts 5 turns
Bombing run (A different version of Minor and Major Artillery cards) Description: Select a line of hexes to be bombed. (Would say 3-4hexes only in one direction like placing mines, but allow only for a straight line in the selected direction.)
Nerve gas Description: Place nerve gas to [2-4] hexes for 3 turns, All infantry units entering it will loose 10hp per turn for 3 turns.
_________________ http://hezzusdoodles.blogspot.com/ http://battledexgame.com/forums/viewtopic.php?f=36&t=1966
Last edited by Hezzu on Sun Dec 12, 2010 1:31 pm, edited 5 times in total.
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Hezzu
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Post subject: Re: New card ideas Posted: Fri Nov 19, 2010 11:34 am |
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Joined: Tue Nov 09, 2010 8:23 pm Posts: 59 Location: Finland, Helsinki
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ice9
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Post subject: Re: New card ideas Posted: Fri Nov 19, 2010 1:42 pm |
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Joined: Sun Jan 10, 2010 7:15 pm Posts: 575
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Hezzu wrote: Also, I'm asking: Is it possible to design a card's images for you guys to use? (If it passes the inspection)
I would love to see a cool design. Can you make an example?
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Hezzu
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Post subject: Re: New card ideas Posted: Sat Nov 20, 2010 1:31 pm |
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Joined: Tue Nov 09, 2010 8:23 pm Posts: 59 Location: Finland, Helsinki
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Bubbles
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Post subject: Re: Hezzu's card ideas Posted: Tue Nov 23, 2010 8:25 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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so hows the artwork coming along?  Also, as for the cards: -Tracer Dart i really like, but would need a nerf to where you can SEE where it is, but can't shoot it, or else it would be OP -Tracer Dart's name needs to be changed because.. well a DART won't stick to a giant metal machine  -Camo for vehicles, though it has the imb debuff, it would still be OP because if you have an artillery, HT, or AA sittin out in the open, it can still fire all around -Para Trooper reminds me of Mario  -There's actually card art already done for Barbed Wire, except, it LOOKS like it was made for the other way around! On the wire, there's a sign with a tank, and cross-bones under it
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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fewar
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Post subject: Re: Hezzu's card ideas Posted: Tue Nov 23, 2010 8:37 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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I like the trace dart. Bubbles whole point of this card is to be able to shoot at it.
Camo vehicle would be too op.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bubbles
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Post subject: Re: Hezzu's card ideas Posted: Tue Nov 23, 2010 10:03 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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hm, i still think shooting at the tracer darted unit would be OP, but maybe not (this would have to be one of those "heroes are immune" cards then)
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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fewar
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Post subject: Re: Hezzu's card ideas Posted: Tue Nov 23, 2010 10:21 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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this would be used just on artileries, I dont see much use otherwise. And on artilery you can already use minor artilery if you have vision to kill it. So its just about balancing the price.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Bubbles
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Post subject: Re: Hezzu's card ideas Posted: Tue Nov 23, 2010 10:44 am |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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it would also be cool to use in other situations, like on a recon so you can get an idea on their vision
But that's a good point. How much should it cost then? 50g? more? less?
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Hezzu
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Post subject: Re: New card ideas Posted: Tue Nov 23, 2010 1:35 pm |
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Joined: Tue Nov 09, 2010 8:23 pm Posts: 59 Location: Finland, Helsinki
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